this post was submitted on 02 Oct 2023
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More than six years after it was first teased, Legacy, the ironically-titled new game from once-legendary designer Peter Molyneux, finally has a release date. The blockchain-based business simulator developed by Molyneux's 22 Cans studio is set to go live on October 26.

"Legacy will be seamlessly integrated with GalaChain, providing smooth and secure gameplay backed by a games-first blockchain that allows real ownership and real rewards," publisher Gala Games said. "This includes the ability to bridge items to and from Ethereum for trade on secondary markets like OpenSea.

"Ownership and creativity take center stage as you get the chance to build and manage your business on your very own land!"

Molyneux was a true force in the early days of the videogame industry, with groundbreaking games including Populous—the great-granddaddy of the "god game" genre—Syndicate, Theme Park, Magic Carpet, and Dungeon Keeper to his credit. His run continued through the turn of millennium with Black & White and Fable.

It all took a sharp downturn when he left Lionhead in 2012 to found a new studio and launch Curiosity, a community-driven game/competition about chipping away at a giant cube which ultimately proved to be one of the most ridiculously overhyped projects of all time. That spilled over into genuine ugliness when the prize for winning Curiosity turned out to be "godhood" in Molyneux's next game, Godus, which turned out to be a complete bust—neither the game nor the prize were ever fully delivered.

(Curiosity did give us this absolute banger of a headline, though, so it wasn't a total loss.)

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[–] [email protected] 14 points 1 year ago (1 children)

Just gonna sit back and watching it crash and burn sit-back-and-enjoy

[–] [email protected] 12 points 1 year ago (2 children)

I know a lot of it is just cynical corporate glad-handing but I am still baffled by how many fuck-ups Molyneux can profit through and people still line up to give him money.

[–] [email protected] 11 points 1 year ago (2 children)

I wonder if he reports to anyone as the head of his studio. The conversation to initially pitch this game must have been insane.

[–] [email protected] 9 points 1 year ago

I'm sure the reason he left Lionhead in the first place was so he wouldn't have to report to anyone.

[–] [email protected] 9 points 1 year ago (1 children)

The conversation to initially pitch this game must have been insane.

"What if the usual Molyneux grift... but on the blockchain?"

I think it's pretty standard corpo brain there.

[–] [email protected] 7 points 1 year ago (1 children)
[–] [email protected] 8 points 1 year ago (1 children)

Unless you count Chris Roberts' previous fuck-ups that at least had some control over his head that forced something to ship eventually (which almost didn't happen with Freelancer), Star Citizen is just one big massive ongoing fuck-up that continues to pay off for him.

[–] [email protected] 5 points 1 year ago (1 children)

I'm thinking of the movie/s too

[–] [email protected] 6 points 1 year ago

It was garbage, but at least it actually released as a completed product, not the promise of a product that keeps asking for "pledges."