this post was submitted on 01 Oct 2023
35 points (97.3% liked)
Starfield
2850 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Right now in starfield outposts are just an incomplete feature. There is no reasonable sink for what you get out of them except a meager handful of delivery quests (I.e. a shipyard wanting 600 aluminum) and building more outposts.
I think because fast travel is so incredibly trivial and mandatory they sort of wrote themselves out of being able to have space trucking be a viable option. What we should see is raw ore selling for like 20x what it does today so that mining becomes economically viable... but then it'd just be a free money spout. The whole feature needs so much more fucking work.
Pretty much every mechanic, system and feature in the game needs so much more work.
Its like they got half way through designing the game and just..gave up and stopped.
Gotta get it out so people buy it
I mean, its been about 5 years since Fallout 76. At some point you have to just say stop and focus on actually getting the game out the door. Don't want a Duke Nukem Forever.
I feel like they could have tied outposts into, for example, improving ships- researching and enhancing modules, “tuning” modules, for example. consuming resources that way; or tying a way to sell direct from the outpost, maybe with a cargo link to bulk buyers that then maintains a stockpile of things.
Also, why can’t i craft ammo? (While we’re at it, they probably should have created an ammo system for ships. Maybe with magazine modules;)
Also, why can’t I tell a ship to come out and meet me- and fly off to a port to offload cargo? Our ships fly off somewhere on their own when jacking other ships.
For that matter, why can’t I build a class c carrier with class a’s on board to do the heavy fighting?
The speculation is that at some point in development you'd be limited in travel distance by fuel reserves and from that outposts would be vital to extend your supply lines. It was apparently just not very fun so they scrapped the need for fuel entirely and with that outposts lost their primary in game function.
i remember todd saying it was a complete fun killer running out of fuel. but it may come back in a survival mode
thank you father todd
Yeah I agree that ore should cost 20x, but then we would also need more costs in mining, refining, transporting, and selling that ore to balance it out.
Absolutely. I'm not for adding a cheat code to the game - I want an interesting system to interact with.
If I'm going to be honest I'd hold up Elite Dangerous as the gold standard for space trucking that they should aim for.
Yeah Elite is good for trading but X4 Foundations too, it has a pretty decent economy and you can actually follow the cargo/mining ships around and watch them do their deliveries.