this post was submitted on 25 Sep 2023
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Perhaps my memory is clouded, as it has been a long time since I had played a Call of Duty game, but I believe there was a time when most of it felt anti-war, in that you would die frequently and often, then be shown a quote that was about how there are no winners in war, providing a sharp contrast between the actions you were taking and the grin reality of what was occuring. After I believe Modern Warfare 2, the CEOs of Infinity War stepped down, and since then the quotes stopped being more anti-war, and much more pro-war, highlighting heroism and such in the quotes. I always viewed it as a studio change and just stopped playing after that, feeling the games were just missing the mark and farming more and more of that sweet multiplayer money.
Citations Needed had a mini series where they discussed why this happened. The US government will give material support to movie and game studios in exchange for some creative control over the content. That’s why so many movies with military equipment in it are rabidly pro-war; the studios don’t get access to the real equipment without the government’s support, and they don’t sign off on extremely critical scripts.
COD and similar games don’t just pop out of a void and still strive for some semblance of realism. That is a huge selling point after all. So the government gets involved, even if in little ways. Same way China gets to censor movies, either by omission or fundamentally changing things, around the world.
This is the same reason TV shows like NCIS get 500 seasons.
Ooooh, I feel dumb that I didn’t pick up on this before.
I knew about movies (Top Gun and all) but not other things, for whatever reason.
The beginning of the "campaign" in Battlefield 1 was really good about this.
SPOILERS AHEAD ^(I know there are spoiler tags, but they don't work on my app.)
Opening begins with the following:
You're then thrown into the start of a regular battle. This is the game, right? Cool, let's shoot some bad guys.
Nope. Doesn't matter how good you are, you will die. After you get killed, the name of the soldier and how many years he'd lived are shown on-screen.
Then you switch perspectives to a different kind of battle (eg. artillery, air, tank, etc.). Same thing. This goes on a few times.
Eventually you reach a point where it's just you, face to face with a lone German soldier, your rifles pointed at each other. Both soldiers just lower their guns, realizing the futility of it all.
Intro ends.
The rest of the game is the typical military FPS stuff we're used to, but that intro was pretty great about how war has no winners when it comes to individuals on the battlefield. We all lose in the end, whether we live or not.
Yeah there was a little bit of that in the original WW2 games: CoD 1-3 and the expansion games and console exclusives.