this post was submitted on 21 Sep 2023
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At least one of the main features is seamless suspend/resume. Not sure what the state of that is on Windows but I've seen a lot of people mention that SD feature specifically.
There's also the global framerate limiter. Pretty sure that's impossible to do on Windows.
The AMD driver can cap your game framerate globally, 90Hz instead of 144Hz saves a lot of power but is still much smoother than 60Hz
Small nitpick. I'm not sure why you don't like the idea of the vendor having stuff installed on hardware they make, to ensure it functions optimally. Like, on a primary compute device, sure, be picky about the OS. But this is a game platform. Nobody gives a shit that Nintendo makes their own OS for their hardware, why does anyone care how the Steam Deck does it's thing?
Fair enough! I mean, that would be really nice tbh. Also it makes me realize that consoles only exist for DRM, which is sucky. Granted, I stopped buying consoles almost a decade ago, so I never stopped to think about it.