this post was submitted on 17 Sep 2023
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[–] [email protected] 4 points 1 year ago (12 children)

Out of interest, why do you say that it may not be good for AAA games?

[–] [email protected] 2 points 1 year ago (7 children)

Unity has been the king of portability for a while now. Godot is focused on the PC market.

[–] [email protected] 10 points 1 year ago (6 children)

godot runs everywhere, webgl, webgpu, android, ios, linux, macos, windows, gaem consoles

[–] Tranus 7 points 1 year ago (2 children)

My understanding is that running on game consoles can't be officially supported, because they can't integrate the necessary proprietary code into the engine while keeping it open source.

[–] [email protected] 6 points 1 year ago

They can't distribute the proprietary bits in with the engine, so you have to work with the Godot team and a publisher which you probably would be doing anyway.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

yeah plugins are needed, but the engine core is extremely portable

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