this post was submitted on 17 Sep 2023
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[–] Tranus 7 points 1 year ago (2 children)

My understanding is that running on game consoles can't be officially supported, because they can't integrate the necessary proprietary code into the engine while keeping it open source.

[–] [email protected] 6 points 1 year ago

They can't distribute the proprietary bits in with the engine, so you have to work with the Godot team and a publisher which you probably would be doing anyway.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

yeah plugins are needed, but the engine core is extremely portable