this post was submitted on 12 Sep 2023
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games

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[–] [email protected] 12 points 1 year ago (1 children)

It's 20¢ per install max so even if that policy is literal it isn't quite that extreme.

If I release a game for free, and a million people download it (because it's free), and Unity thinks I'm making money (because they use a predictive model to determine this rather than any kind of hard data), I'm suddenly on the hook for $200,000?

If I released a game in 2015 and forgot all about it and some popular streamer in 2025 plays it and it gets millions of installs all of a sudden, I'm now liable for hundreds of thousands of dollars for a game I may not even have the code and assets for anymore?

Every single part of this is extreme.