this post was submitted on 10 Jun 2023
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I'm at like 60 hours of Dead Cells now and I still haven't beaten the thing. Can't get past the Hand of the King, but dang is that game satisfying to play.
I was never a roguelike fan until I played Hades and now I guess I'm an addict.
The Steam Deck is great for Dead Cells. The game is heavy on randomness. I beat Hand of the King recently with a great run. I hope you get some great runs soon.
I stacked Brutality, got the assassain dagger (crits when hitting from behind) and phaser (places character behind enemy for long enough to backstab). My criticals were around 40000. It's the best run I have had so far.
Been a while since I played, but I remember the two things that helped me on HotK were oil + fire for lots of passive damage, and that one mutation that lets you parry while rolling if you stick a shield in your backpack to deal with his bombs. And lots of attempts lol
Armadillopack! I haven't really figured out the oil thing. I love stacking freeze dps and barbed tips arrow dps. I'll investigate your ideas, I pretty much play every day.
Lmao I keep dying about 3 minutes in even with most of the accessibility settings cranked to max.
Three minutes into the game?
If you're dying very early on, keep an eye on how the weapon(s) you choose influence your play style, and don't forget to select an "aspect" from the dude sitting under where you start right at the beginning. "Stomper" is my favorite because it makes your dive attack basically instakill any enemy in the first few levels.
What I like to do is jump down through the first platform from where you start and walk right far enough to see what the random weapons are. If any of them are electricity, I'll choose the "Superconductor" aspect. Otherwise, I pretty much always go "Stomper."
Serious players advise using jump more than roll, because roll has a cooldown period, but for me I think rolling is key and I roll all the time.