this post was submitted on 19 Jun 2023
11 points (100.0% liked)

Programming

43 readers
1 users here now

This magazine is dedicated to discussions on programming languages, software development, and coding. Whether you are a beginner programmer or an experienced developer, this is the place for you. Here you can share your knowledge, ask questions, and engage in discussions on topics such as coding languages, software engineering, web development, and more. From the latest trends and frameworks to tips and tricks for debugging, this category covers a wide range of topics related to programming.

founded 2 years ago
 

Where Flow-based Programming stands after 50 years since its introduction. What problems it solves today. And what problems it can solve tomorrow for broader Software Engineering industry

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago

Can't believe this article doesn't mention shaders. Node based programs to generate textures or the final shaders are everywhere, on all engines or render software. Unless you are writing very, very, very specific shaders, you can almost always solve it with a node flow and it pretty much is the norm.

Things that are highly parallelized and computation focused are the best for flow based programming, and shaders are probably the best example of that.