this post was submitted on 21 Jun 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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So, hear me out.

I'm a 47 year old guy and I'm not ashamed to say that I enjoy video games. I always have, from playing Head over Heels on a Speccy +2 to ESO and Valorant on my self built PC.

Due to various life circumstances, I'm also on the dating scene and to most women I meet, around my age, video games are anathema. When I say that I like them it's usually meet with an "oh dear" or a "my son would probably love to talk to you about them, I find them really boring"

I have two boys, both teenagers, both play all the time and sometimes we all play together (although they are better as they have more time to apply to games). Their friends are amazed that I will talk about games with them, that I know someone about games and that I play games. None of their parents want to talk with them about what is effectively their main hobby that they do all the time (big sad).

So the question, there must be some sort of cut off age at which video games are no longer an acceptable pastime. Is it absolute age based (nothing after 35) or is it something to do with the progression of games into popular culture and people born after, say, 1986 will not see it as unacceptable?

I don't have an answer, I just think it's an interesting question. Thanks for reading, let me know what you think!

Edit to add: I'm not planning on stopping through peer pressure, just wondering about the phenomenon!

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[โ€“] [email protected] 2 points 1 year ago (1 children)

That's my thought as well, however here's an interesting data point that might suggest otherwise:

https://www.statista.com/statistics/300513/gaming-by-demographic-group-uk/

Since it covers 8 years, which is the size of one of their cohorts, I would've expected the percentages to increase for a given age range over time, as that age gets taken over by a newer generation. With the exception of the COVID boom, though, the numbers have stayed pretty static, or decreased slightly, which doesn't suggest a generational component.

It could be there's too much noise in the data, a flaw in the survey method, or a change in understanding of what it means to be "a gamer," but would contradict my assumption if true.

[โ€“] [email protected] 1 points 1 year ago

True, though that's also the UK. They probably have a different attitude toward games than I'm used to and have any experience with. I'm mostly speaking from the viewpoint of different generations in American culture. There's still a certain amount of viewing gaming as a wasteful pastime with no value that permeates multiple cultures even to this day.