this post was submitted on 07 Sep 2023
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You can't really measure the proportion of players that would buy the game were they not able to pirate it, which makes it easy for CEOs to imagine every incidence of piracy as a lost sale. Who's going to convince them they put the cart before the horse? It absolves them of direct responsibility for almost any shortcoming possible
Essentially, it's probably some manufactured guesstimated metric that some sales executives pulls out of his ass for each release.