this post was submitted on 07 Sep 2023
575 points (93.5% liked)
Gaming
19960 readers
5 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Sounds like work tbh
Yeah I literally do all of this stuff near daily in my 9-5 bounty hunting job.
Sounds like play lol I mean it's a game about exploring
If exploration isn't fun to you, that's ok. There's plenty of games out there that are more linear.
Yeah, but since it’s dynamically generated it’s likely the 10th time you see those quests.
I mean, I can't even argue against that. Some people find some forms of work fulfilling, and even switch to games because their own jobs don't actually give them that feeling of fulfillment.
Monster Hunter is a prime example of a game that sets such elongated goals that it's regarded as a "grind-heavy" game - but its players like the grind. Heck, the entire space simulator genre often involves quite a lot of "Space Truck Simulator" gameplay, where you're just engineering good ways to ferry cargo around.
Which is not to say that's what Starfield aims for. From what I've played, it's closer to Sea of Thieves, having adventurous interruptions - where you start a boring, routine mission to bring Sugar from one merchant post to another, but then get ambushed by a skeleton ship, then a giant shark, then find a map to a buried treasure nearby.
Half the reason I play Elite is space trucking. I'm only raising my empire rank to get the largest ship... in order to space truck better. The Fed Corvette I plan to make a combat vessel, but the Cutter will be my space truck.
I found that flow of the game works a little bit better if you just don't fast travel at all. I played a lot of Elite and it gave me a little bit of Elite vibes when I just walk to my ship, go thru inside it and sit down. Then I take off "manually" using the button and jump to the target system by manually targeting it and press the jump button.
What Bethesda can do better is to just mask the loading with a flight animation, for example when you're taking off from a planet the loading should be replaced by an animation where you're going out of the atmosphere. And when you're jumping between star systems, the loading should be replaced by something similar to Elite when we're jumping through the witch space.
All in all, my experience with Starfield has been fine. I loved the weird stuff happening when you're just fucking around. Although the main quest has taken a step back with their sense of urgency, compare it to previous Bethesda games, where there's a big stake going on that pushes you to at least complete the main quest once. In Starfield there's no such sense of urgency.
It seems like Bethesda is leaning heavy on their sandbox side, just letting people go around and do stuff.
With optimized settings from the HUB YouTube channel, my FPS never went below 60.