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Some of Starfield’s planets are meant to be empty by design - but that’s not boring, Bethesda insists
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Which is how the mission boards in Starfield work, the random ones you get from NPCs talking around you are almost always more in-depth then that from my almost 40 hours in Starfield thus far.
I'm very aware of what a radiant quest is as I've put thousands of hours into Bethesda games and they've done a much better job with Starfield in my experience thus far.
Additionally, comparing Starfield to L4D or Deep Rock Galactic simply doesn't make sense. I've played both (L4D quite a bit more out of the two) and you literally can't compare the gameplay objective between those and Starfield or beth games in general