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Some of Starfield’s planets are meant to be empty by design - but that’s not boring, Bethesda insists
(www.rockpapershotgun.com)
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I feel like they should just put the "Things you overheard" objectives in a different tab. Problem solved.
Radiant quests aren't bad as long as we know that's what's happening. We don't want to keep on down a path if it's not going to lead somewhere but they are useful for earning credits or xp on occasion.