this post was submitted on 03 Sep 2023
86 points (89.1% liked)
Starfield
2850 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It feels like Morrowind in space - with basically the same technical limitations - except exceedingly tedious and boring to me.
My issue with it is that it really doesn't feel like morrowind in space to me. Morrowind had some interesting environments, and most places you found had some environmental storytelling going on. I loved morrowind because exploring felt interesting (but combat was bad)
Here I'm finding the environments uninteresting, with a few exceptions there seems to be little in the way of environmental storytelling and exploration doesn't seem that compelling. I'm enjoying the combat more than the exploration, which is unexpected for a Bethesda game. It feels like they've gone for quantity over quality with environments, and things are so far apart in fairly uninteresting planets that I feel like it's just a bit of a chore.
Maybe I've just been unlucky with the world's I've explored, and I'm enjoying it enough to keep playing a bit more in the hope it improves, but so far, it's not what I was hoping for.
This is what I was scared of. They are just repackaging the same game over and over. Oblivion, Fallout 3 & 4, Skyrim... It's a joke.
I'm sure the caves in Oblivion that became the caves in Fallout are also the same caves in Starfield. Even if the game didn't have planets they'd have put these caves in the game.
Yep and each time Todd pushes them for even greater breadth at the sacrifice of depth. For example, stealth feels genuinely impossible and pointless in Starfield. I couldn't even stealth into the first room they present to you for that very purpose because every enemy instantly knew I was there. It's now just a shooty game with a bunch of loading screens and often ugly graphics with terrible performance.