this post was submitted on 02 Sep 2023
139 points (98.6% liked)
games
20040 readers
1 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Wait, you don't even fly the ship? So it's more like Outer Worlds but with procedurally generated planet dungeons? Jesus.
ALSO: I want to point out that you can totally do space race aesthetics and have it look amazing, because Prey did it back in 2017
Afaik the only flying you do is in space combat, which is sort of a basic X-wing vs. TIE fighter kind of thing.
Just gonna point out that Prey was going for a very, very different aesthetic than Starfield. Prey is Art Deco, a style popular in the 1910’s-1930’s not “space race.” Starfield is definitely going for a more “NASA-punk” aesthetic.
Whether it achieves that well, I can’t say, I only played like an hour and a half before I got bored and felt no desire to go back. I like the space suit designs though—chunky tech is great.
The concept artists of Prey explicitly described it as Neo Deco, a revival of the Art Deco style. But again, that's only the front end of the station. The nuts and bolts stuff, the GUTS and the Psychotronics laboratory, etc. all have that bulky 1960s/1970s NASA tech look to them, with a hefty dose of Soviet satellite/rocket aesthetics to boot. Point is, everything looks functional but is also layered with style and design that tells a story. Starfield just looks uninspired.