this post was submitted on 02 Sep 2023
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If NASApunk was actually like 1960s retro-futurist with a hard realism aesthetic, sort of like what Alien did with it's space truckers aesthetic, that'd at least be something. This is just nothing. Everything is incredibly sterile. There's nothing about it that defines a product, that tells a story, that says anything. I hated how Beth's Fallout leaned hard in to the 1950s aesthetic despite that not really being a thing in Interplay's Fallout games, but at least it's a look. TES is full of distinctive elements that set it apart from other fantasy worlds. This has nothing.