this post was submitted on 01 Sep 2023
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As far as unionizing goes - it's a mixed bag. I myself am very pro-union; I was a Teamster for years (Local 495). And many gamedevs are left-leaning (but not all! I knew some MAGA/QAnon guys). This in turn makes them supportive of unions on paper.
But when conversations stopped being theoretical and started being, "No, really, why wouldn't you?", the holdouts tend to think:
Union leadership is corrupt/greedy, and they don't want to give union leaders money for "nothing" (as they see it)
Being in a union means everyone would need to be bound to strict regulations - keeping exact track of time worked, having exact lunch breaks, documenting everything. As-is in the game industry, the "standard" at most places is hands-off, take lunch whenever, stay at lunch however long you want, clock in/out whenever, nobody questions you as long as your work is getting done. People like this and don't want to risk losing it.
Being in a union threatens close relationships with management. I can say that when I was a Teamster, management was outright adversarial and conversations with them weren't fun. In the game industry, management is quite literally my friends and people I chill out with. There's a very, very blurry line between "friends" and "bosses" - some bosses are horrible, to be sure, but the general vibe is casual.
There's a lot of benefits in the office like free snacks, free swag, a place to chill out and play games at work, etc. People are afraid that this would count as "compensation" and thus being unionized would mean that you'd have to pay for snacks or swag or whatever - or that it could be taken away as retaliation from management.
Retaliation is a thing. It's illegal. US government doesn't care. Corpos get a slap on the wrist because of plausible deniability. EA has been downsizing recently and they "coincidentally" cut the contract with a QA team that just unionized. Hmm. That sort of stuff has a chilling effect - EA has no qualms shutting down studios. Why rock the boat and risk being locked out?
There are counterarguments for each of those points. Benefits can be made contractual, union leadership isn't necessarily corrupt (although I did dislike the leadership of my Teamster local - for being too close to management and too soft). Etc. But it is an uphill battle if people are generally already happy where they work - and the jobs are plentiful enough that people can be comfortable moving studios until they find somewhere that lets them vibe.
We'll see what happens if the market continues to tighten.
I can see a place like Blizzard unionizing, just from the horror stories I've heard. Maybe Epic as well. But it's a lot harder to make a union happen in today's day and age.
100k as a junior? Money does really work differently in the US. I earned 5.5 euro an hour without any benefits in Berlin.
US software devs are generally paid a lot more than other countries. Keep in mind we still have to pay for our own health insurance/medical bills, but I don't know how Germany handles their healthcare and the bills won't matter for everyone.
In Germany health insurance starts on a certain amount of around 200 euro a month, which you always have to pay, even if unemployed, and then progressively gets more as you earn more. For a normal income 350 would be pretty normal, but your employer pays it in your name. You can also get private insurance if you want something fancier, however the quality is always high any way.
If you're unemployed or are ill you can get welfare though, and they'll pay it for you.
What does it look like for you?
Health insurance is largely a benefit. It's largely cost-prohibitive to do otherwise, and I believe coverage can often be better from your employer than what's available on the open market.
You still pay for employer-provided coverage, but with your employer covering some portion of the cost. I think my out-of-pocket insurance is ~$300/mo as well, but most insurances will also come with a low-deductable plan that is sometimes, but not always, cheaper depending on how you use your insurance. Insurance only covers some part of a medical bill, and the lower price covers less. There's a ton of caveats on all of that though.
If you're unemployed, there are options. You can just go to the hospital without coverage, and apply for income-based relief once you have the bill. You can't apply before you go though, and you may or may not have your costs covered. Not paying at all of course impacts your credit, but like 90% (number pulled from my ass) of the US has medical debt, and I've had landlords for instance straight up tell me that ignore medical debt on the credit report.
There's some kinda public insurance available. I think it's largely for retired folks? Idk, I've never heard of anyone actually able to use it. You also keep your employers coverage for about a year after you leave, but you have to pay for it still.
That's sounds actually quite reasonable. Of course you always have people who fall through the net but that is the same here.
I don't think we have credit reports here, at least I've never heard of it and it sounds like a privacy issue.
But ya so back to the original topic, if it's only 300 usd then that's the same here pretty much for an average income. So the income over there is still crazy high for devs.
I should add that where I worked was a startup and it's uncommon to earn so little, and actually what that company did was illegal and they ran into issues with the law later.
Worst kind of jobs here pay like 15 an hour, and for devs it's a lot more of course.