this post was submitted on 31 Aug 2023
114 points (99.1% liked)

Gaming

30617 readers
57 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Baldur's Gate 3 is currently taking up all the storage space I would give to Bethesda's sci-fi RPG.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Texture block compression exists, and some of the available algorithms have fairly little impact on rendered visuals.

As you noted, asset scaling also exists in various forms, from mip mapping to audio codecs to alternate asset packs. Imagery intended for 4k and 8k displays is wasteful for people gaming in 1080p, let alone 720p.

The techniques required to cut down on bloat are well known. Some games just aren't using them, or aren't using them effectively. There's definitely room for improvement here.

[โ€“] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Absolutely.

But I did want to make the point that there aren't as many corners to cut as some might think.

And while lossless compression of course exists, better compression is usually also a processing trade-off. You can use more storage and less processing, or use more processing, and less storage.

Compression is not a magic tool that reduces file size for free, its doing math to store some given data using less bits, which then has to be done in reverse to get at the original data.