this post was submitted on 23 Aug 2023
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Like others have said, there's no reason to play in order, but to be more specific:
If you ask someone what their favourite FF is, 90% of people will answer something between 6 and 10, so you should probably start with one in that range.
1 is probably not worth playing at all, it hardly even has a story and is very simple.
2 is better, but I would say 3 is where it really starts to get good.
4 and 5 are also very liked and popular.
12 doesn't have the best story, but it's good and it has a lot of people's favourite combat system.
13 isn't bad, but a lot of people didn't enjoy it. I hardly hear people talk about it nowadays, but maybe that's just me.
15 is probably more liked than 13 but it also gets a lot of criticism. It's quite modern, though, so it's probably one of the easiest to get into for most people.
11 and 14 are MMOs. If you like MMOs, you should probably choose 14 because 11 is quite old and doesn't have a lot of players.
EDIT: Forgot to mention 16 because it just came out, but from what I hear a lot of people like it, so it may be a good entry point, although it's console exclusive.
2? Better than 1?
CRAZY
I like 2 better than 1 because it has a better villain, better side characters, and a wild streak. 1 and 3 are boring by comparison.
Haha, well, to each their own, but the way I see it:
The second has a skill system that I like more than the first one, and it starts to have more of a semblance of a story. The NPCs in the first one basically just exist to tell you to go to place A, then B, and so on. To be honest, I couldn't even finish the first one.
Don't know how drastic the game was changed in the pixel remaster (sounds like for the better), but all of the fun ideas fell flat when you played it on the Famicom. As good as the Star Wars story was, the dialogue system had waay too many key words to choose from when you talk to NPCs, so even hunting for the word you want, let alone guessing, was a nightmare. There were also tons and tons of rooms in dungeons that led to nowhere, and the progression system could easily be exploited by both the player and the CPU. Maybe the pixel remaster irons these flaws out, but it was not a fun experience at all the first time I played.
The pixel remaster attempts to do for FF2 what its GBA grandfather did for FF1: force a weird old game into later series mechanics, balance and challenge be damned. It went even worse than you'd expect due to a weaker understanding of FF2's mechanics. It is easier in more respects than not, though, and it got rid of the special monster closet encounter rate.