this post was submitted on 09 Jun 2023
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Gaming
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Im gonna be "that guy" and say dark souls 1. Subsequent playthroughs of the game are surprisingly relaxing, when you know where everything is and you're just putting together a build and steamrolling bosses.
Was going to say the exact same thing! First playthrough is super stressful, but each time after it pretty much becomes casual.
I think that the bonfires are actually not that far apart when you really know where they are, with the exception of a few areas.
There is something about how casual the subsequent playthroughs are that is really cathartic. Like you're just walking over challenges that seemed insurmountable the first time through.
Yep, knowing where things are is a relief from stress. This is also why the Fog Gate Randomizer mods are so fun.
Ah I haven't heard of that one. Mods in ds1 are an avenue I haven't explored yet, but the item and boss randomizers look really fun.
Oh man, [https://www.nexusmods.com/darksouls/mods/1305](Item Randomizer) and [https://www.nexusmods.com/darksoulsremastered/mods/165](Fog Gate Randomizer) together (they're compatible!) is my jam. I was so mad the one time a key item was placed where the Blue Slab is in Crystal Caverns.
Edit: Doesn't look like links are working very well yet!
Thanks! Any builds that work better in randomizers than others, or is it just about being flexible on what you find early on?
That's kind of the thing, you won't know what' you'll get until you play, so you can't really plan. One time I had to jump between spear and pike until I got something good. Another run I got the Giant's Blacksmith Hammer (not from him) during my first few areas.
Agreed. And when you do want the old intensity back, you can try a challenge run or fire up a randomizer for some chaos.
I'm actually just about to start my first SL1 playthrough! I've had a look at some guides and it looks like damage output isnt a problem if you get rhe master key and know where to go.