this post was submitted on 06 Jun 2023
8 points (100.0% liked)
GameDev
2826 readers
1 users here now
A community about game development.
Rules:
- Adhere to the general lemmy.blahaj.zone rules (#1 being no homophobia, transphobia, racism or other exclusionary content)
- Self-promotion is fine as long as it's not spammy - share your progress, insights, techniques and mishaps! If you recently posted, update the previous post instead of filling the frontpage with your project
- Hide NSFW/NSFL content behind a clear warning, for example: [NSFW Nudity]
More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! โฅ
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Long is good! And "basic" is good too especially when it's cozy af ๐
I've only just started learning Godot after using Unity, and honestly (what I thought was) the lack of scriptable objects was really annoying me so thanks for mentioning that because it's gonna get researched SO HARD tomorrow.
Honestly love that whole philosophy, I had some open source projects a while ago and it's such a great feeling having people not only use and appreciate your work, but even contribute to it themselves. What more could a creative want, honestly?
(the answer is lots and lots of money)
I'm glad I could help out! If you wanna check out more of Godot's awesome features the official docs are really great! It has gdscript and C# examples all over so it's really helpful
Just wanted to check back in and repeat THANK YOU for the mention of custom resources because this was the missing piece of the puzzle for me and has kickstarted what will hopefully be a very productive weekend.
You're very welcome! When I used Unity I used Scriptable Objects for everything. So when I moved to Godot that was one of the first things I looked for. Best of luck on your journey!
Thanks, I've been piecing it together as I go although did ignore the very good advice I was given to stick to Godot 3, so a lot of what I find is outdated. Nothing like a completely self-inflicted problem ๐