this post was submitted on 17 Aug 2023
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But that's why I said one person saying it's still a problem is more valuable than two saying that it isn't. There are more resources beyond those. Quick looks, Digital Foundry, SkillUp, Let's Plays...and as you said, games can still have these issues beyond day 1, so at that point not pre-ordering wouldn't have saved you from it either. But two hours is certainly usually enough to find the obvious deal-breakers if the other resources fail you. Cyberpunk 2077 worked pretty damn well for me even right at launch; I didn't pre-order it, but even if I did, I probably would have been able to tell in two hours if it was horrifically broken like all of the video evidence from other players showed it was, in general. I also really enjoyed it, so that's just a difference in taste between you and I.
You seem to ignore what I am saying / the point I'm trying to make. People who say it is still a problem aren't getting heard by those who should read it, because the people who say the opposite will do everything they can to bury them. This results in you looking for opinions and just getting positive ones / yay sayers. Content creators suffer from similar issues. For starters, most of them are just clickbait bullshit deliverers and blocked immediately anyway. A lot of them tend to also fall in line with the devs though, because they often are in some sort of sponsored partner program or don't want to risk losing benefits from those game companies by being "too critical". And with how YT algorithms work, most smaller channels don't even have a chance to appear on your search.
So if those people aren't seeing the information they need, they should not pre-order. I'm confident that if you know these other avenues to find out this information, it's easy to avoid getting burned.