this post was submitted on 17 Aug 2023
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Gaming

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[–] [email protected] 3 points 1 year ago (1 children)

Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

[–] [email protected] 1 points 1 year ago (1 children)

Sure but I wouldn't call

making their games as extensible as possible

hard work since it has always been like that.

[–] [email protected] 4 points 1 year ago (1 children)

It absolutely is.

If you don't make extensibility a core philosophy every step of the way, it disappears very quickly.

[–] [email protected] 1 points 1 year ago (2 children)

Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

They are reworking their tooling and engine constantly.

If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process.

[–] [email protected] 1 points 1 year ago (1 children)

We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

[–] [email protected] 1 points 1 year ago

It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.

It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away.