this post was submitted on 11 Aug 2023
3 points (100.0% liked)
games
20040 readers
1 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
D&D has bundles and bundles of rules for scaling encounters going back 40 years. There is no mechanical excuse what so ever for restricting party size to 4 and if one of the devs tries to say there is throw your drink at them and accuse them and tell them they're a bad DM. All of the problems with running combats evaporate when a computer is handing all the dice rolls.
have you gotten to end game where you’re fighting 20+ guys? No thanks
I mean, hold person/monster a bunch of them, time stop, meteor swarm, force cage, maze, dominate, backstab a couple of people in to chunky salsa, cast haste on the fighter/rogue dual wielder and set him to "frappe", let the barb off the leash, summon CoDzilla if it's one of those editions, summon a few dozen bears, and maybe turn in to a dragon or a balor for good measure.
IDk how 5e works, I took one look at the mess of a rule book and went and bought Pathfinder 2e, but back in the day high-level fights often turned in to rocket tag, where whoever won initiative wiped out half of the opposition on the first turn. In the old Baldur's Gate and Icewind Dale games I had so much alpha-strike I could melt most monsters at end game, and when I couldn't things often got really, really bad.
Tactically sound but I’m talking about how long it takes for npc’s to take their turns. It’s a minute between each of my party members’ moves at end game
Really? A whole minute? That's awful. I'm pretty sure BGII would let you speed up or skip opponent turns.
I think it’s a lot of pathfinding processing. I’m playing a misty step heavy party so it’s constantly having to solve for how to get up terrain and around obstacles.
But yeah. Older crpg’s were a doodle compared to the oil painting that is BG3
Oh OK true D&D does have all that