this post was submitted on 30 May 2025
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This is a timely addition to the recent discussion on this comm

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[–] [email protected] 51 points 2 days ago* (last edited 2 days ago) (3 children)

My summary, for those who don't want to watch a ten minute video:

  • Parrying has gotten very popular.

  • It works fairly well.

  • Not everyone wants to play a game that relies on responding to cues.

  • It doesn't give a feel of being able to control combat.

  • Overuse of one mechanic can make it unappealing.

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago)

It doesn't give a feel of being able to control combat.

I feel this way too often. Some combat become a simon says moment. I think replayability is reduced when bosses are designed to strict - and parrying for big damage is a huge influence here.

[–] [email protected] 11 points 2 days ago

Not everyone wants to play a game that relies on responding to cues.

Overuse of one mechanic can make it unappealing.

I feel the same about games that rely on reactions during cutscenes or climbing. On the one hand having to be on edge all the time is annoying, but on the other, the absence of interaction can hamper suspense.

For example, I've been playing Horizon Forbidden West lately - There's a lot of climbing, and the devs love to throw a mid-climb "post you're hanging on starts to fall" gag, but with no reaction mechanic, it's pretty much always harmless and kinda feels "why bother"

[–] [email protected] 1 points 2 days ago (2 children)

Prime 'content'

Because that’s all that content is. Stuff to fill emptiness. I hate our timeline so much.

[–] [email protected] 25 points 2 days ago (1 children)

The guy who made the video (Ben Croshaw) is a long time game journalist. I often prefer written things over videos as well but he's not padding his run time with a story about his grandma before he gets to the recipe or anything like that. The above bullet points get to the gist of the content but the rest of the video has examples and deeper explanations

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago) (1 children)

Semi-Ramblomatic is also his long-form content. Fully Ramblomatic, which used to be Zero Punctuation, is even more concise.

[–] [email protected] 1 points 1 day ago (1 children)

Glad to see second wind is doing so well. I haven't been back to the escapist since the exodus.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago) (1 children)

There was bad drama last year that cost them some goodwill and support, but that's over and done. Overall they seem to be doing well.

[–] [email protected] 1 points 13 hours ago (1 children)

Was that when Frost left? I know there was some disparity between his and SW's accounting of how the company was run but I didn't look very deep into it.

[–] [email protected] 2 points 11 hours ago* (last edited 11 hours ago)

Yeah. A lot of accusations around misconduct, abuse of power, and misuse of funds. And though there was a kernel of truth, the serious / deliberate stuff did not check out, the evidence was presented in a manipulative manner, and the whole thing was clearly personal.

The other creators and co-owners of SW eventually came out with statements on the situation. And I don't see how all these smart folks that had just struggled to depart a terrible management situation and do have access to SW's financial records would let themselves get duped like that.

Anyways like I said, over and done.

[–] [email protected] 9 points 2 days ago

This is fairly benign compared to the AI generated slop which is now in the process of taking over every social media.