this post was submitted on 25 May 2025
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Adventure / Point-and-Click / Narrative Games
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I just played through The Dig a few weeks ago, and can confirm. Maybe the biggest problem is that after programming your sequence, you had to wait a minute or whatever to see how the drone actually performed.
Seriously, it always amazes me how some of even the biggest titles don't seem to have had proper testing to ensure a smooth user experience. Another one that would be useful would be having at least two difficulty modes, with the option to fall back to the easier level for particularly difficult puzzles.
Oh, and back to The Dig! I remembered just now a puzzle where you need to trap an alien rodent in a little cage by herding it in just the right direction. Unfortunately, this requires waiting for it to randomly appear in the correct way, and then walking around in a specific way, with many opportunities to easily screw it up and have to start all over.
Oh yes, how does it run on a modern machine? I'd like to play it again but not sure if my old disc would still work.
And yes, totally agree. Today I wouldn't have that patience anymore. I think such a hard puzzle would be a gamestopper for me now.
https://scummvm.org/ - runs most not-horrendously-obscure adventure games on basically any system. Essentially just have the game files somewhere and add that directory as a game in scummvm. boosh, done.
Scummvm works brilliantly with lucasarts and sierra games (edit: though, speedrunners might have some issues with it). It hasn't been terribly long since I played the dig with it.
Oh right, thank you for reminding me, I had seen it in this post but then forgot about it again. D'oh!
Well, there's quite a few websites that let you play this and many other fairly-large games through your browser. (Lucas-Arts and others)
Google (etc) got you!
Still myself-- being pretty middle-aged at this point, more and more I'm perfectly happy these days to the watch-though play-throughs...