this post was submitted on 25 May 2025
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Adventure / Point-and-Click / Narrative Games
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Kyrandia 3: Malcolm's Revenge - the "puzzle" that broke me was the cat/dog island and bushwhacking in the jungle.
Basically how it goes is:
The game has pretty wild item gathering logic overall, some items you can only get randomly from a trash heap. You basically pick stuff up until you get the item or the heap is exhausted, in which case you walk out of the screen and back in and start picking items.
One particular trash heap requires a walkabout of few screens to get to, and your time on the heap is limited. You need to do the walk several times until you get the mission critical items.
Overall, the game was fairly maddening to play. Did not vibe with it at all.
In Kyrandia 2, there were few puzzles that were quite hard to solve. Eg. one potion recipe requires something called "a windy woof". It's not referring to wind, but windy as in twisting. And there's an item that's "gnarly bark", it's a twisty piece of wood (woof = bark, ha).
Towards the end of Kyrandia 2 there was a puzzle that wanted to build potions to match the colors of a rainbow. Orange got me stumped, until I looked up a walkthrough: need a sandwitch potion. The thing is, earlier in the game when you made the sandwitch potion, it didn't produce a bottle with liquid, the bottle had a sandwhich. But in THIS puzzle, the recipe produced an orange potion... What is consistency?