When I got the XSX recently, it was so I can play Starfield when it comes out. That was basically the only reason. I did not realize the extensive backwards compatibility that this thing has. But since getting it, I've been playing FF13 trilogy, Fable games, Dragon Age series, Lost Odyssey, etc. Basically all games of note going all the way back to the OG Xbox will play on the latest console. Either with the original disc, or you can even purchase them online.
The point of my post is I think it's a real travesty that PlayStation doesn't do this. I don't understand it. First of all, you cannot buy most PS1-PS3 games on the digital store. You can't use the discs. The main way to get access to these games is through the top tier of PS+. But the selection is quite limited, and PS3 games in particular are streaming only.
With the selection, I want to point out that you can't even play most of the Killzone series on PS+. This is a first party title. There is absolutely no reason that Killzone shouldn't be available. Killzone 1 isn't even on there. A PS2 title that is not graphically demanding.
As for the streaming of PS3 games, maybe this was justifiable back on the PS4 because the PS3 has a unique architecture that can be difficult to emulate without performance drops. But with the capabilities of the PS5, it's not credible to claim that it can't emulate a PS3. It certainly could, if Sony wanted to assign resources to make an emulator.
I am not a fanboy of one or the other, and I probably still play more on the PS5 than my Xbox, but I think Microsoft should market their backwards compatibility superiority a lot more than they currently do.
The PowerPC cores aren’t the problem, emulating that is pretty straightforward. It’s the many SPUs that present a huge headache to emulate in a performant manner.
And yeah, MS building everything on Windows and DirectX also makes things considerably easier.
Funnily enough, one of the few legitimately impactful non-enterprise uses of AVX512 I'm aware of is that it does a really good job of accelerating emulation of the Cell SPUs in RPCS3. But you're absolutely right, those things are very funky and implementing their functions is by far the most difficult part of PS3 emulation.
Luckily, I think most games either didn't do much with them or left programming for them to middleware, so it would mostly be first- and second-party games that would need super-extensive customisation and testing. Sony could probably figure it out, if they were convinced there was sufficient demand and potential profit on the other side.