this post was submitted on 06 Aug 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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As the title says. I severely dislike having to make accounts for every game publisher that wants to send me advertisements, collect data or whatever.

It's usually an instant dealbreaker for me at this point

Publishers needing their own launcher already puts them on shaky grounds with me.

But I really liked the original BG 1 & 2, so I'm willing to not just refund it immediately and actually ask around first for solutions.

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[–] [email protected] 4 points 1 year ago (4 children)

What differences do you see when you use Vulcan? And what's the deal with triple buffering?

[–] [email protected] 2 points 1 year ago

Triple buffering basically means that the GPU can temporarily store frames in three different locations in VRAM. This has implications for smoothness and frame time, so it should in theory always be the best option for v-sync and avoiding tearing.

Vulcan should be more efficient so you should get somewhat better performance, though my understanding is it depends on card (AMD cards are kind of designed for Vulkan, but not so much nvidia cards).

[–] [email protected] 1 points 1 year ago

When Vulcan worked for me it used less Vram, then dx11 does now on linux.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

My experience is that the directx reflections and post processing look worse. Triple buffering on was causing screen tears.

[–] [email protected] 1 points 1 year ago

vulkan is more efficient on AMD than directx, as I understand it.