this post was submitted on 07 May 2025
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Too many metroidvanias have abilities that work more like keys - they open a door that gives access to a new area of the game. A better ability is something that changes how the game fundementally plays, or makes old areas feel fresh.
Starting the game with sufficient movement is a big one. Hollow Knight starts with too few movement abilities, and the beginning is slow.
Isn't "abilities unlock areas" like... The whole point of the "metroid-" part?
I'm honestly asking about your opinion. I don't think there's a... concrete definition?
Oh, we have a small but diverse plan from the very beginning. Firstly, we are planning a metroidvania shooter, which immediately imposes faster mechanics. And we are also planning interesting buffs and debuffs with consumables 👀👀 I wonder if it will be possible to immediately add movement, but maintain balance?