this post was submitted on 07 May 2025
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Meh, those are just the programmers that are remembered.
They did lots of dumb shit too. Mario 64 was a super-innovative game at the time with its free 3D platforming. There's also tons of weird code in there, and the developers also fucked up by shipping a debug build of the game, costing a not insignificant amount of performance.
Is that true about the debug build? I had it on the N64 way back when and don't remember it being especially laggy. OTOH I was young, and relatively shit at computer games
Yup, they shipped a debug build. Here's a video that shows the build side-by-side with one that was compiled with compiler optimizations: https://youtu.be/9_gdOKSTaxM
It was quite laggy in certain areas, particularly the submarine sank the framerate quite considerably.
Thanks for the video. Yeah ok actually ~~clankers cavern~~ (no wait that was banjo kazooie, I meant that one with all the sea serpents) was hella laggy, you've brought it all back