this post was submitted on 08 May 2025
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I think it's a funny way to point out how absurd that monetisation is.
Made me think of an old James Stephanie Sterling review of Dungeon Keeper (not the real one, the shitty mobile game made 20 years later by EA). It made you wait forever for the basic action of digging rooms to add to your dungeon, in order to sell you speed boosts of course.
The comparison Sterling made was something like, for the same price, you could dig up 20 squares in this pseudo-game, or buy several copies of the actual Dungeon Keeper .