this post was submitted on 06 Jun 2023
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GameDev
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My current project is on the backburner (again) for the time being. It's a space noir detective game. Instead I'm working on my (first ever) community driven World of Warcraft (Classic) Addon with a narrative focus which I will hopefully release in the next few weeks.
Ooooh I love the idea of a noir detective game with space elements.
Ooh both of those things sound really cool! I'm a recovering WoW addict myself, but despite being able to pick up most other languages Lua always blew my mind for some reason. Respect!
How far along is the detective game?
Oh yeah, I've been on and off playing WoW since 2005 (more off though) and with the hardcore play mode I've started playing Classic again, although still not as much as back in the day. Lua is strange. I had to look at so many other addons to make sense of it. I don't like it though, not at all. The Addon will be accompanied by a web app as well which was way more fun to create, because contrary to Lua Javascript/Typescript makes sense to me.
Not very far. Lots of concept work in terms of world and story. The last thing I did was working on a system for Dialogue, NPCs and behaviour that I could feed Articy Draft data into. For once I wanted to build a good framework before getting into the details haha. Made it all the harder to keep fun though with the amount of planning involved.
It's the curse of the gamedev. No, actually, the curse of the any-kind-of dev. Doing the groundwork is boring as heck, but not doing it will have you hating your past self!