this post was submitted on 17 Jun 2023
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Programming

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I'd love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let's see what you got!

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[–] [email protected] 3 points 1 year ago (1 children)

I kinda am… but I’m also a researcher so I’m not particularly making a game but rather trying to make a new game mechanic. I want to make pawns have complex decision logic to be able to choose multiple ways of doing something. I’m working on creating a hierarchical task network in Rust. I’ve been testing it in godot using the gdnative interface. Don’t really have much to show though and no recent progress… Ben busy with a newborn

[–] [email protected] 1 points 1 year ago (1 children)

Hey that's fair, I can only imagine how much time a newborn would soak up. Game AI is facisnating to me so I'd love to hear more about your work. It reminds me a bit of GOAP a little bit.

[–] [email protected] 3 points 1 year ago (1 children)

Yes HTNs are a few computational levels higher than goap (HTNs can do everything that goap can). I think project fear AI used HTNs

[–] [email protected] 1 points 1 year ago

Can't wait to dig into how this works, thanks for the link above btw