this post was submitted on 20 Feb 2025
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Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

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[–] [email protected] 4 points 1 day ago (6 children)

I'm never sure where to draw the line with metroidvanias. Does Dark Souls count as metroidvania? or Link's Awakening? Cave Story?

[–] [email protected] 1 points 1 day ago

It’s a good point, they all have item or ability gated progression with backtracking and alternate routes. The more I think about the question, the less of an answer I have…

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