this post was submitted on 16 Feb 2025
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The JS tooling universe has always seemed like a Lovecraftian hellscape to me. I've managed to stay away from it so far, but if I were caught in it, of course I'd be trying to escape any way I could. It sounds like Rust's attraction here has been as a viable escape corridor rather than anything about Rust per se.
In particular, I get that everyone wants their code to be faster, and I get that certain bloaty apps (browsers) need to get their memory footprint under control, and a few niche areas (OS kernels, realtime control) can't stand GC pauses. Other than that though, what is the attraction of Rust for stuff like tooling? As opposed to a (maybe hypothetical) compiled, GC'd language with a good type system and not too much abstraction inversion (Haskell's weakness, more or less).
Has Golang fizzled? It has struck me as too primitive, but basically on the right track.
Rust seems neat from a language geek perspective, but from what I can tell, it requires considerable effort from the programmer handle a problem (manual storage reclamation) that most programs don't really have. I do want to try it sometime. So the Rust question is intended as more inquisitive/head scratching rather than argumentative.
I usually pick Rust for CLI tools because:
You can do that with C++ too.
I mean, the jars are actually pretty small; but also I really don't get the storage argument. I mean we live in a world where people happily download a 600 MB discord client.
Meson exists ... as do others.
Fair enough; though why? What's wrong with exceptions?
I work in a code base where I can't use exceptions because certain customers can't use exceptions, and I regularly wish I could because errors as values is so tedious.
But they are not the default option. And your new job may not use them.
Exceptions is a non standard exit point. And by "non standard" I'm not talking about the language but about its surprise appearance not specified in the prototype. Calling
double foo();
you don't know if you should try/catch it, against which exceptions, is it an internal function that may throw 10 level deep ?By contrast
fn foo() -> Result<f64, Error>
in rRst tell you the function may fail. You can inspect the error type if you want to handle it. But the true power of Result in Rust (and Option) is that you have a lot of ergonomic ways to handle the bad case and you are forced to plan for it so you cannot use a bad value thinking it's good:foo().unwrap()
panic in case of error (see alsoexpect
)foo().unwrap_or_default()
to ignore the error and continue the happy path with 0.0foo().unwrap_or(13.37)
to use your defaultfoo()?
to return with the error and let the parent handle it, maybeThat sounds a lot like how checked exceptions work, though with some terser handling syntax.
First time I hear about checked exceptions. How do you use them ? Are you forced to handle them explicitly ? Is the handling checked at compile time ?
Checked exceptions require a function to declare the exceptions it can throw. The caller function must then catch and handle the exception, or the exception would bubble up a level, in which case the caller must also include that exception among the exceptions it declares that it can throw. I don't know if C++ does this, but Java/C# do. It sounds exactly like Rust's system except with different syntax.
Who cares if it's the default? If it's the best tool, use it.
It's silly to have a reason for "going Rust" be the build system, especially in the context of something as new as a WASM context where basically any project is going to be green field or green field adjacent.
And that's a feature not a bug; it gets incredibly tedious to unwrap or forward manually at every level.
You can do this in C++ https://en.cppreference.com/w/cpp/utility/expected (and as I said, if you feel so inclined, turn off exceptions entirely); it's just not the "usual" way of doing things.