this post was submitted on 29 Jul 2023
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Oh I get that. I have been making a flight stick with a bunch of curves. There is a ton of problems with solving and the utilities still, especially TNP, midpoint creation, subtractive pipe solving, and QoL things.
However, there are already devs working on it and now a private company devoting resources to it recently. What they still don't have is a UX designer, purely from a resource standpoint.
The solver can definitely be done in parallel. A UX designer can not necessarily just as easily just as well work on multithreaded FEM solver debugging, curved surface resolution, etc... it is a different resource.