this post was submitted on 29 Jul 2023
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Steam Deck
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A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
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- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
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The only real difference is that desktop mode uses x and game mode uses Wayland. You can usually get a better experience in game mode (Wayland) because of the performance tools that let you easily cap frame rate/etc.
That is interesting… does this have an impact on performance? Or maybe having less stutter or Freesync with Wayland?
Game mode uses gamescope, not Wayland.
We’re still waiting for wine and gamescope to be fully wayland compatible.
Gamescope is a Wayland compositor - It's running in Wayland when in game mode.
My understanding is that game mode uses Wayland as the display server, and then game scope is run as a compositor for running games and apps. However dispite game scope running on Wayland, it doesn't support Wayland clients yet. So all games running on it have to be run through xWayland instead.
Forcing a program or game to run in Wayland mode will prevent it from running, even though the base display server is Wayland. Honestly it's a confusing setup, but I'm assuming backward x support was the priority for compatibility reasons.
TIL, thanks!