this post was submitted on 17 Jan 2025
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Programmer Humor

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[–] [email protected] 175 points 3 months ago (2 children)

If you learn to code, you learn that major bugs in releases are horrible and indicative of neglect.

[–] [email protected] 101 points 3 months ago (2 children)

In a professional sense my experience is that they're more often the result of under-staffing and rigid, fixed release schedules.

[–] [email protected] 50 points 3 months ago (2 children)

And changing priorities and scope.

[–] [email protected] 18 points 3 months ago (1 children)

Yeah, it shouldn't happen in a release. But, if I had a penny for every time I've seen the last minute development that wasn't tested yet and not even due for the current release squeezed in. I'd literally have a pound, or dollar or whatever else has 100 pennies in.

[–] [email protected] 12 points 3 months ago (1 children)

or whatever else has 100 pennies in

Well it'd be 8 shillings, 4 pence, in pre-decimal British currency.

[–] [email protected] 9 points 3 months ago (2 children)

I sometimes suspect that the push for decimalisation was in part to avoid having to teach computers the old system.

[–] [email protected] 6 points 3 months ago

Afaik it actually was, the UK wanted to move more financial calculations to computers and it was a lot easier to use a decimal currency for that

[–] [email protected] 5 points 3 months ago

Programming a robust global date-time system and having a transparent conversation between metric and *imperial/traditional" units is just a warm-up to show that you can work with the truly demented currency system. Make sure everything is rounded off to the nearest whole ha'penny.

[–] [email protected] 2 points 3 months ago

And sheer pigheaded stubbornness.

[–] [email protected] 1 points 3 months ago

Yes. Generally, tons of major bugs in a production release are a sign of the company just not working right in general

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago) (1 children)

Yeah, I learned to code almost 20 years ago in order to mod video games, and learned that many bugs and massive problems in mods and games are caused by coders being either extremely lazy or making extremely dumb decisions.

In general, a ginormous problem with basically all software is technical debt and spaghetti code making things roughly increase in inefficiency and unneccesarry, poorly documented complexity at the same rate as hardware advances in compute power.

Basically nobody ever refactors anything, its just bandaids upon bandaids upon bandaids, because a refactor only makes sense in a 1 or 2 year + timeframe, but basically all corporations only exist in a next quarter timeframe.

This Jack Forge guy is just, just starting to downslope from the peak of the dunning kruger graph of competence vs confidence.

[–] [email protected] 8 points 3 months ago (1 children)

Here's a copy of that image without the watermarks

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

Didn't even see the watermarks.

Thanks!

I unironically need glasses.