this post was submitted on 10 Jan 2025
56 points (100.0% liked)

Pixel Dungeon

1525 readers
39 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 2 years ago
MODERATORS
 

Hey Rat Punchers, happy new year once again!

After a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.

Read The Full Post Here!

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 23 hours ago (8 children)

To a degree you also can't prepare for the caves quest

You can only damage enemies with the one item you are given, which is the Pickaxe

I'm sure the Vault quest will follow a similar logic, you start with no items but get to pick items based on the current situation

Maybe you will find a unique sword that can kill unique enemies, or a unique spear that can keep them at bay, however you can't hold both of them at once

A part of Roguelikes is also adapting to unique and unexpected scenarios. This might be one of them

And you keep on yapping about challenges making things harder... Like bro, they are challenges

[–] [email protected] 2 points 22 hours ago (7 children)

Not true, only the boss needs to be pickaxed. Everything here can be prepared: sight options, cleansing potion for food, preparing huge damage + crowd control for the minions. Stamina potion can help chase and dodge against the boss, which essentially gives the player high pickaxe DPS. Without options, there is no adaptation, and that's the "sewer problem" that'll hopefully not exist in the vault.

And please stop twisting my words. I never said that challenges are bad because they make things harder. I'm saying that a game can be both difficult and fun, and if said difficulty strips away entire classes and core gameplay elements to remove player choices, then it's bad game design, and we can learn from successful games on how to better create difficulty. If the google result to "Shattered PD challenges" is players complaining how poorly designed it is, then there's a problem.

[–] [email protected] 1 points 22 hours ago (6 children)

You can win the quests without encountering minions, fighting them, without wasting food, and without vision

Even if you can't, you can severely limit the minions damage output with proper positioning

Also, I really don't care what your opinion on challenges are

But you only complain that it's gonna make the game harder for people who play challenges. A really big portion of people don't play challenges

And if you happen to be someone that does, then you gotta take the difficulty level that comes with it

[–] [email protected] 1 points 19 hours ago (1 children)

Woww see, this insane thread is exactly why I've been calling you out for being a dick. You're harassing people on other sites too, this disrespectful typing style of doubling down and constantly saying bro is too similar, you just keep butting in to conversations you don't like and say tank warrior is better than cleric among other crazy takes. Just pipe down and let people say their opinions bro... disagree if you want but don't be stubborn and have a respectful open mind, and stop twisting words to make people look bad

[–] [email protected] 1 points 19 hours ago

How, am I being a dick

How am I harassing anyone

I'm literally allowed to have opinions

load more comments (4 replies)
load more comments (4 replies)
load more comments (4 replies)