Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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To a degree you also can't prepare for the caves quest
You can only damage enemies with the one item you are given, which is the Pickaxe
I'm sure the Vault quest will follow a similar logic, you start with no items but get to pick items based on the current situation
Maybe you will find a unique sword that can kill unique enemies, or a unique spear that can keep them at bay, however you can't hold both of them at once
A part of Roguelikes is also adapting to unique and unexpected scenarios. This might be one of them
And you keep on yapping about challenges making things harder... Like bro, they are challenges
Not true, only the boss needs to be pickaxed. Everything here can be prepared: sight options, cleansing potion for food, preparing huge damage + crowd control for the minions. Stamina potion can help chase and dodge against the boss, which essentially gives the player high pickaxe DPS. Without options, there is no adaptation, and that's the "sewer problem" that'll hopefully not exist in the vault.
And please stop twisting my words. I never said that challenges are bad because they make things harder. I'm saying that a game can be both difficult and fun, and if said difficulty strips away entire classes and core gameplay elements to remove player choices, then it's bad game design, and we can learn from successful games on how to better create difficulty. If the google result to "Shattered PD challenges" is players complaining how poorly designed it is, then there's a problem.
You can win the quests without encountering minions, fighting them, without wasting food, and without vision
Even if you can't, you can severely limit the minions damage output with proper positioning
Also, I really don't care what your opinion on challenges are
But you only complain that it's gonna make the game harder for people who play challenges. A really big portion of people don't play challenges
And if you happen to be someone that does, then you gotta take the difficulty level that comes with it
Woww see, this insane thread is exactly why I've been calling you out for being a dick. You're harassing people on other sites too, this disrespectful typing style of doubling down and constantly saying bro is too similar, you just keep butting in to conversations you don't like and say tank warrior is better than cleric among other crazy takes. Just pipe down and let people say their opinions bro... disagree if you want but don't be stubborn and have a respectful open mind, and stop twisting words to make people look bad
How, am I being a dick
How am I harassing anyone
I'm literally allowed to have opinions