this post was submitted on 09 Jan 2025
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Far Cry 6 made some decisions that didn't make sense to me. I was always running out of ammo, which is something you shouldn't have to worry about in a Far Cry game. Having essentially just 4 magazines doesn't go far in a protracted firefight, and the Supremo is inconsistent to use. In Far Cry 5, the amount of ammo you could carry was roughly double the amount.
You could also change your weapons at any time through the menu (so you're essentially carrying like 50 weapons) but you can't change your ammo type unless you're at a workbench (although I think they fixed this later on), which is the opposite of the previous games.
The game map is nice and large but it suffers from generic Point of Interest syndrome that is common in Ubisoft games.
At least the plot was zany at times, particularly the side missions.
Sad to see our resident AAAA game developer not doing well, but it was largely of their own making here.
I haven't played FC5 nor 6, but the running out of ammo really feels like FC2. Having to scavenge for weapons in the middle of fights or using mounted guns and grenades to kill enemies. Wich I think really improves the game, but it could not be as good in these other releases.
FC2 is the only good Farcry as far as I'm concerned.
I like 3 and 4 too. But I agree, they hit really differently