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The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
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In Lightning Returns: Final Fantasy XIII, the world is ending, and the 13-day timer is very real. You basically get told "do as much as you can before the world ends" and let loose. So there's urgency AND side questing.
And of course you have the opportunity to spend that time doing things that are completely irrelevant to making progress, like collecting silly outfits and forcing Lightning to wear them so that Hope can laugh at her.