this post was submitted on 13 Nov 2024
840 points (96.1% liked)

Greentext

4604 readers
1459 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 10 points 1 month ago (1 children)

Idk. Maybe it's because I learned OOP first that it makes more sense to me; but OOP is a good way to break down complex problems and encapsulate them into easily understable modules. Languages like Java almost force everyone on the project to use similar paradigms and styles, so it's easier for everyone to understand the code base. Whenever I've worked on large non-OOP projects, it was a hard-to-maintain mess. I've never worked on projects such as the Linux kernel, and I'm hoping it's not an unmaintainable mess, so I'm pretty sure it's possible to not use OOP on large projects and still be maintainable. I am curious if they still use OOP concepts, even though they are not using strictly OOP.

I also like procedural python for quick small scripts. And although Rust isn't strictly OOP, it obviously borrows heavily from it. Haskell is neat, but I haven't used it enough to be proficient or develop good sense of application architecture.

I've done production work in C, but still used largely OOP concepts; and the code looks much different than code I've seen that was written before C++ was popular.

[โ€“] [email protected] 5 points 1 month ago* (last edited 1 month ago)

The Linux kernel actually uses quite a bit of OOP ideas. You have modules that are supposed to have a clear interface with the rest of the world, and they (ab)use structs to basically work like objects. If you try hard enough, you can even do "inheritance" with them, like with their struct kobject. It is actually somewhat well-thought-out, imo. No need to go full OOP, just pick some of the good parts, and avoid the MappingModelFactoryServiceImpl hell or the madness that is C++.