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this post was submitted on 31 Oct 2024
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Do you have any source for that claim regarding MOP and The Escapist? Just bringing up that quote isn't a magical "I am right" button.
I tried their free trials 4 times. Twice I encountered game breaking bugs (required a restart and switching service respectively).
Let's ignore that for now. I will start with the good things. The planet to space transition was pretty cool, not going to lie. The cities were also detailed and looked nice (the first time you take the train in one of the cities, it does contribute to the world building). That being said, both the planets and the POI have nothing to offer in terms of actual gameplay structure. The cities might as well be a menu based system for purchases/interactions. The planets just have some random uninspired mission locations that all feel the same. You might as well have a separate map that you enter via cutscene.
But the biggest was the horrible gameplay. It's one of the reasons I believe star citizen is scam.
I will use a small trading indie game called Merchant of the Skies as a comparison point. It was developed by a husband and wife duo in less than 12 months. The game has:
This is just the gameplay that is relevant for comparison. There is also in-depth base-building, complex trade fleets and delivery scheduling, a simple RPG system, a simple ship employee system, a simple bank system, a resource gathering system, rudimentary exploration (map is randomized on each run), a mainline story and a bunch of different side missions.
Now compare that to star citizen. No supply/demand. No world impact. No economy. There is nothing to do except get more money to get ships. Sure you play with other players, but is there any kind of competition in terms of trading? They don't even have a functional escort system where you can hire NPC ships for defence against griefers.
And crude gameplay is not limited to trade. FPS combat with single digit ticks? Exploration with one fully explored system? I will add that they sell non-functional "exploration ships" for hundreds of dollars; some of them are literal JPEGs. There is a bunch of other stuff that they've marketed but have simply not implemented or completely abandoned after the initial cash shop sales campaign (data running, journalism spaceships, refuelling spaceships, passenger transport spaceships, medical spaceships, farming spaceships, flying bazaar spaceship, mine laying spaceship, the list just goes on and on).
And this is after ~12 years and allegedly ~$750 million spent on development.
I will speculate a lot of that money goes to the founder's family, key insiders and friends and they knowingly lie about their capabilities, intentions and just make shit up to sell JPEGs.
You don't have to agree with the last point, but am I wrong with respect to trading/hauling in SC?
"People give them money for a game" as a business model seems to be applied evenly for everyone else except CIG and Star Citizen. They were given money by fans to make a game. It currently is playable and is in active development. You put up an example where the game has similar systems but radically different gameplay. Star Citizen has gameplay, it is a fun activity to play with friends and it has a thriving ecosystem (despite your clearly untrue claim otherwise). You don't play it, only know about it in the abstract, and don't seem to understand game development.
Hating Star Citizen feels less like genuine criticism and more like angry people grasping at a meme.
So what gameplay is there for trading/hauling?
Two months ago they released it: https://www.reddit.com/r/starcitizen/comments/1eo7m5w/the_new_hauling_missions_are_a_ton_of_fun_but/
Why you hate this game is a mystery. It hasn't done anything to you and is working to fulfill the promises it made. But you are acting like a 3 year old child who wants it immediately and fuck the waiting.
"Wow, this half developed feature is so interesting, here's a list of improvements that should be made to make it fun!" are 3/4s of the comments on that thread.
'Proud' owner of a 300i, still waiting on that 'Rework' from ~~2014~~ ~~2018~~ ???.
What exactly did they release in terms of trading/hauling gameplay? Can you be specific?
If anything the post suggests whatever they did release is still pretty crude (as one can assume based on the feedback given in the thread - this is basic stuff).
In context of a multiplayer game, you would want some sort of dynamism and player interaction. Something along the lines of "planet X is building Y, requiring deliver of Z within the next 2 IRL months."
Successful completion of this mission would result in % discount on trade NPC escorts (which don't exist in SC) or additional NPC security on major trade routes. Pirate players and NPCs pirates would need to try and stop traders/haulers from successful completing the mission within 2 months. You know, real gameplay for traders and other "classes" with an impact on the game.
I am a 3 year old because I think trading/hauling gameplay in SC is complete shit after 12 years and raises questions about the where the money is going? Come on...
I don't hate the game. Hate is reserved for serious things. I do think it is a scam and outlined why. It's a reasonable assumption considering the history of SC.