Changelog for 2023-07-18 to 2023-07-24
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 - (comment)
Part 3 - (comment)
Features
- #66982 - Rescuing Mi-Go prisoners should give at least some trust with them
by randomtyper
Summary: "Mi-Go prisoners are now grateful for their rescue" - #66965 - [ASCIITileset] Run and bash animations, shadows, fog tweak
by Rewryte
Summary: "Run and bash animations, shadows, fog tweak for ASCIITileset" - #66880 - Make mattresses deployable in tents
by ashGlaw
Summary: "Make mattresses deployable in tents" - #66897 - Generate vehicle prototypes from vehicles in game
by SurFlurer
Summary: "Generate vehicle prototypes from in-game vehicles" - #66931 - In-game Armor sprite change
by lispcoc
Summary: "In-game Armor sprite change"
Content
- #66952 - Clean back bay with less than 5 people
by anoobindisguise
Summary: "alternative resolution to clean back bay quest" - #66869 - Blob lieutenant: "Shadow"
by RenechCDDA
Summary: "Now you will know why you fear the night." - #66783 - Add work coveralls
by anoobindisguise
Summary: "work coveralls" - #66665 - Half leggings
by sadenar
Summary: "Added a lighter, less costly but less protective alternative to chainmail leggings" - #67003 - Add a spell-using feral human to Magiclysm
by MNG-cataclysm
Summary: "Add a spell-using feral human to Magiclysm." - #66813 - Split Skater profession into one with blades and another with a board
by KittyTac
Summary: "Split Skater profession into one with blades and another with a board" - #67001 - Mullets!
by Paprika-H
Summary: "Adds mullets" - #67061 - Update Lighting values.
by Numbuh474
Summary: "Replace the light bulbs" - #67000 - Add a synagogue
by Standing-Storm
Summary: "Add a synagogue" - #66996 - Bionics can require another bionic
by anoobindisguise
Summary: "bionics can require another bionic" - #67089 - Robofac robots and gear
by John-Candlebury
Summary: "Hub 01 robots and gear" - #67065 - [Innawoods] - Added mutable stream
by SandwichPie
Summary: "Adds a mutable stream to the mapgen" - #66835 - Futile Fighter and Overconfident Officer dialogue
by BarndoBoi
Summary: "Adds chat topics to the futile fighter and overconfident officer"
Balance
- #66954 - heavily nerf ADS bionic
by anoobindisguise
Summary: "ADS is less invincible" - #67025 - reduce unseen hunter bullet armor
by anoobindisguise
Summary: "reduce unseen hunter bullet armor" - #66984 - Update IFAK pouch weight and max item length
by randomtyper
Summary: "Updates IFAK pouch weight and max item length" - #67068 - Molotov cocktails use flammable_liquid instead of accelerant_liquid
by ampersand55
Summary: "Molotov cocktails use flammable_liquid instead of accelerant_liquid" - #66999 - adjust 9mm gun range bonus
by anoobindisguise
Summary: "9mm smgs and carbines have somewhat less range" - #67083 - make army clothing only nylon
by anoobindisguise
Summary: "army clothing is nylon only instead of cotton/nylon blend" - #67082 - Make the second skin liquid armor fit mutated anatomy
by GalacticApple
Summary: "Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy" - #67048 - Make padded feet quieter
by randomtyper
Summary: "Makes padded feet quieter" - #67118 - 'Experiment' start and extra_mut_scen starts don't reveal the nearest city
by KittyTac
Summary: "'Experiment' start and extra_mut_scen starts don't reveal the nearest city" - #67108 - Adjust windbreaker to be nylon, less warm and encumbering
by anoobindisguise
Summary: "Windbreaker is nylon instead of plastic" - #67103 - Big Blacksmithing Bonanza
by Karol1223
Summary: "Rebalance most of our blacksmithing recipes" - #67085 - Split kevlar into two types (stab and ballistic)
by anoobindisguise
Summary: "Stab weave and ballistic weave kevlar are now distinct"
Bugfixes
- #66924 - Grab break message fixes
by harakka
Summary: "add verb and remove doubled the from grab break messages" - #66902 - Put Some Clothes On There Are Survivors Looking
by Procyonae
Summary: "Spawned corpses should now spawn with and contain their clothes" - #67010 - Effects Crash Fix
by bombasticSlacks
Summary: "Effects Crashing the game fix" - #67009 - fix ironshod and steelshod quarterstaff recipe costs
by Zapafaz
Summary: "Ironshod and Steelshod quarterstaff recipe cost adjustments" - #67004 - change chewing gum to not be a stimulant
by Zapafaz
Summary: "Chewing gum is (not) a stimulant" - #66985 - Fix message in ter_furn_data don't be translated
by lispcoc
Summary: "Fix message in ter_furn_data don't be translated" - #67059 - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue
by gettingusedto
Summary: "[Sky Island] fix the issue of exit points not disappearing after teleporting home" - #67091 - Fish samples spawn in labs now
by randomtyper
Summary: "Fish samples spawn in labs now" - #67102 - Prevent workout duration overflow
by RenechCDDA
Summary: "Can no longer get stuck for days thinking about working out if you're a WIMP with NEGATIVE WORKOUT TIME" - #67090 - Fix android build
by WhiteCloud0123
Summary: "Fix android build" - #67127 - Allow leg tourniquets for mutants with tails
by RenechCDDA
Summary: "Tailed mutants can use leg tourniquets" - #67119 - minor house_38 fixes
by Devengel
Summary: "prevent car from spawning into a house wall"
(Part 3)
None
by WhiteCloud0123
by SurFlurer
by bombasticSlacks
by kevingranade
by RenechCDDA
by GuardianDll
by Procyonae
by irwiss
by randomtyper
by GuardianDll
by irwiss
by bombasticSlacks
by GuardianDll
by WhiteCloud0123
by dseguin
by irwiss
by WhiteCloud0123
by SurFlurer
by Procyonae
by Karol1223
by Qrox
by Procyonae
by SurFlurer
by Maleclypse
by casswedson
by GuardianDll
by Karol1223
by WhiteCloud0123
by Karol1223
by Karol1223
by Karol1223
by GuardianDll
by Procyonae
by GuardianDll
by GuardianDll
by GuardianDll
by TheShadowFerret
by kevingranade
by chichit1044
by Procyonae
by Fris0uman
by kevingranade
by mqrause
by Karol1223
by kevingranade
by kevingranade
by casswedson
by Procyonae
by randomtyper