this post was submitted on 30 Oct 2024
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I guess it is subjective. My company shouldn't exist, much less thrive for two decades. As it stands now, we are already fully booked three years out and mostly booked five years out. If long term, stable, ever increasing income is less attractive than fast short lives cash, then I am a poor example.
Also, I never said I was poor or that I am not doing well for myself. I just said that my employees make a lot more than me.
Please, it has nothing to do with what you were saying, I wasn't attacking you or anything, I added a /s
It can work of the sharks aren't running it.
Oh, I didn't take offense, but what you wrote is also a very common attitude (which I assume is why you wrote it). If I had been playing with other people's money rather than my own, and if I hadn't bet my career on the crazy venture, I might have been more cavalier with how I did things. More, short term keep the investors happy. I guess those are the two big culprits. Unsustainable tactics and a lack of consequences for those making the decisions.
I'm rambling. Sorry.
Lack of consequences is so often forgotten.
Let me rant here a bit because I really am sick of how all of this can work.
Let's look at the newest example from gaming, our beloved Concord. Sony sunk a fuck ton of cash for a game that has absolutely nothing new in the first person hero shooter genre, this game did nothing new, costed 40$ while most of the competition is free to play and while most hero shooters play fast with dynamic movement or are slower more tactics based, concord did neither, it was slow and as far as I know it didn't have that much team tactics.
Concord shouldn't have left the idea phase, whatsoever writing it down on paper with concept art since there was nothing there to put down on paper.
And yet it was made, costed (according to Wikipedia) $400 million and made maybe one milion USD (before the mass refund).
Did someone uptop that actually decided to make this crap get fired? No, of course not. Sony only shut down the developer studio behind the game. People lost jobs in a highly competitive job market because thier employers were absolutely braindead, these people weren't the designers of this game, they didn't greenlight a empty shell of an idea, they just coded what they were told to. While the higher-ups suffer no consequences, hell, the 400 Million won't be even a dent it Sony's yearly profit of 34 Billion.
It's a fucking disease
Thanks for sharing your story which nobody asked for
I mean, isn't that kinda the point of the comments? 90% of why I read them is to get other people's perspectives.
So yeah, thanks for sharing your story, no /s ♥️
I didn't forget my /s I think you got my comment wrong
No, I understood. I was saying I wasn't being sarcastic, and that I genuinely appreciate other people's perspectives. It's why I'm here! 😊
"Thanks for sharing your story, which nobody knew to ask for", perhaps?