this post was submitted on 24 Oct 2024
312 points (99.1% liked)
Games
16630 readers
685 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
It's called price discrimination.
If there are multiple groups of potential purchasers who have different levels of willingness to pay, if you can identify some characteristic of people willing to pay more, then you can create a version of the product that targets that characteristic and thus the group.
In this case, you're going to have something like a group of "value customers" who care a lot about how much they need to spend on the game. And then you're going to have "premium customers" who aren't too fussed about what they pay, but want the very fanciest experience.
If you had just one version, sold the game at the "value customer" price, then you'd lose out on what the "premium customer" would pay. If you sold it at the "premium customer" price, then you'd have a bunch of "value customers" for whom the game would no longer be a worthwhile purchase, who wouldn't buy the game, and you'd lose the sales to them. But by selling it at multiple prices, you can optimize for both groups.
EDIT: l'd also add, on the technical rather than economic side, that I've messed around with having a custom HRTF model myself, as Linux (and maybe elsewhere, dunno) games that use OpenAL let you specify a custom HRTF model in the config file. My own impression was that any impact on audio experience was pretty minimal. Might be different if someone had really weirdly-shaped ears or something, dunno.
I think most people playing video games are familiar with the phenomenon.
As a recent example Dragon Ball Sparking Zero has versions for: au$115, au$160, au$180, or au$390.
Au $115 is around $76 usd
FYI