this post was submitted on 21 Oct 2024
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Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
A 386 could handle that easily and still have two pixels left.
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
And not even hundreds of MHz till the 90s.
I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.
To be fair, I’ve never seen anything come close to Amanos illustratative work.