this post was submitted on 16 Oct 2024
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Minecraft

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Welcome to the Minecraft community on Lemmy and Kbin!

The home for all posts related to the Minecraft franchise: from the classic game to the mobile ports, mods, adventure games, merchandise and similar!

Official Lemmy.world server available!

Lemmy.world hosts an official server that welcomes all players to contribute and have fun:

Minecraft Version: 1.20.x

Address: minecraft.lemmy.world

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1: Treat all users with respect.

Bullying, threathening, doxxing, or toherwise hostile behaviors with any of our users will not be tolerated. Be civil, have fun.

2: Posts must be related to the Minecraft franchise.

This includes the main game, titles like Dungeons, fan art, wiki pages, toys, new feature votes, and similar content.

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founded 1 year ago
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The article is in German, but here's a section machine-translated into English

We look at what players want and what we've changed recently. If we added new types of caves and forests to the game last year, it will be about other things for now, such as the combat system. In this way, we want to ensure that there is something for everyone in "Minecraft". We also try to add things that solve a problem in the game.

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[–] [email protected] 33 points 1 month ago (4 children)

combat has been in the works for a while they are just have been unwilling to make any changes, lets hope they decide its time to shake things up, but if were changing game mechanics and not just adding new stuff, then can we please revisit enchanting, and the inventory, these two things consistently get in the way of me enjoying the game, the combat doesn't.

[–] [email protected] 11 points 1 month ago (1 children)

Sometimes I wonder if they shouldn't just take a page out of the design for Minecraft Dungeons. Not that they should directly import the gameplay or the mechanics, but even just having more gear variety, more sorts of effects that things can provide, more weapon types, etc.

Having some mechanic to respawn with your stuff when you die would also be nice. It's hard for combat to be a "thing" when the consequence for doing badly is losing everything and starting from scratch. Some people prefer that, but it doesn't really encourage risk taking, so for most people the easier approach to combat becomes "don't".

[–] mearce 4 points 1 month ago

Does the KeepInventory gamerule not suit your needs here?

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